Discussing: Fleshing Out The Story/Length In General
Fleshing Out The Story/Length In General
rawr_balrog
Message: 41733
22 May 05 8:02 PM
Original Post
General Audience
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Message: 41733
22 May 05 8:02 PM
Original Post
General Audience
Read-Only
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
At the end I would like to recommend a book my friend used to great effect in her stories:
Christopher Vogler, The Writer's Journey.
I hope I did not bore you to bits with my rambling!
Cheers,
Juno
Re: Fleshing Out The Story/Length In General
It also depends upon what type of writer you are. Are you an "organic" writer, who develops the story as she goes along? Or are you the plotting kind? This blog entry has a great description that I'll quote below:
I'm the organic kind, who has a broad sense of direction (I know the ending) and grows the story along the way. So my authorial nose snuffles along the ground, following the scent, too focused on the moment to see the wide view. But an outliner soars above the terrain, able to see the journey as a whole.
Through experience, I have learned that I am also the organic kind. I have often tried to follow the guidelines of many writers' manuals, and attempted to outline stories beforehand. It never worked. I either ended up frustrated and chagrined, or with a story that happily ignored my pretty outline and did what it wanted to do anyway. I have since learned to not try so hard, but just go with the general idea I have in my head and see where it takes me. Thus, I rarely know how long a story is going to be (of course, if I have a single incident in mind, I know it's going to be short, but whether it'll be a 1,000 words or 3,000, I won't know until I write it.)
To give you an example from my own work: my current WIP "The Long Road Home" (which, I might add, is my first ever novellength story!) grew out of an idea: what if Boromir survived Amon Hen but "got lost" on the way to Minas Tirith and pretended to be dead because he's too embarrassed? Question: What would he do? Answer: Travel Middle-earth, hoping for salvation. Question: Where would he go? Answer: All over the place. Question: What would happen to him? Answer: He'd have all sorts of adventures. Question: How will the story end? Answer: When he returns to Minas Tirith at last.
This is very vague and can be widely interpreted. It's not something you can easily develop in a short story. So, I started writing, while all I had were the above questions and answers, a single scene and a final sentence. And lo and behold, I added chapters. And more chapters. And Boromir met all sorts of people and creatures along the way. Then Aragorn learns of Boromir's secret. More chapters formed. Oops, the rest of the Fellowship would have something to say about this! More chapters.
During one revision of a chapter of said WIP, one of my betas suggested that Boromir would have memories about the road he traveled. So I entered a short reference to a childhood incident. Then the muse got hold of it and asked "what happened, exactly?". Enter the ficlet "Life Lesson". Here, I knew beforehand the story would revolve around a single incident, and it ended up being around 1,800 words long.
What I find hardest about being a) an organic writer and b) writing long stories is that I tend to lose track of the big picture. So, during the beta process and rewrites, I need to go back and try to see how everything fits together on a bigger scale than the current chapter I'm working on, causing major rewrites. Luckily, I have some wonderful people willing to beta for me and help with it. I'm not sure if a plotting type writer would be able to avoid such issues but I suspect they will.
I'm not sure if the above "novel-sized entry" will help you any. I suppose my basic advice is to let things develop naturally, try not to force anything.
I'd be interested to hear what sort of ideas you had that you think should be longer stories, but when you wrote them turned out fairly short.
Amanda.
Re: Fleshing Out The Story/Length In General
Lyllyn
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
So I'm sorry -- I can't link it. But I swear it's in the Workshop section.
Link is fixed...
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
Yours
Juno
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
)
But if you do that all the time, the quality of the story is going to suffer.
For a good, believable story you need to have a plausible sequence of events. If there is no logical/believable reason/explanation/background for the way your major plot points turn out, for what actually happens in your story, the complexity of your story is going to diminish.
It is difficult to analyze exactly how I build a story. So much of it happens intuitively.
I think for me, the story starts with the plot. It is like the backbone of the story, or the road it travels along. Or perhaps like the different acts in a play and their functions...
The creation of "rounded characters" is the next step.
After that I work on how the characters travel that road/plot, how they react or not (which might change the direction the plot takes!) and how the characters interact.
After this is done I do the research necessary for the details of the story, which might affect both plot and characterization...
And then I start writing and hoping that it will turn out nicely.
But that's only how I write and even that is not true for every kind of story I write, so I am not sure how interesting or helpful these comments are for you or anyone else.
Yours
Juno
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
Re: Fleshing Out The Story/Length In General
Yours
Juno
P.S.:
Quote: (...)Sauron wanted to take over Middle Earth because he wanted to take over Middle Earth. That's it. (...)
I know I am courting the danger of being disemboweled and dismembered on the spot by saying this here... but (and I *do* know it's a mythology and therefore the tale needs an archaic, two-dimensional evil arch-nemesis... and I also *do* know how that figures as a stylistic device... but...) I still think that Tolkien could have done better where Sauron is concerned. (And not only there... okay... I guess now I'll be tarred and feathered for not thinking that Tolkien was the best writer to ever grace the surface of this earth...
)